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Bowmansomen@gmail.com |
Edward Lee Bowman II
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Objective |
To make Great Games! |
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Experience |
Vigil
Games, THQ
Company Website Development, took initiative to redesign and pitch my new site idea to Vigil, Worked with THQ's Corporate online management and marketing teams to make sure the relaunch of the site was a success at E3 2010. Managed one person on maintaining the site after the core work was done. Animating mobs and player characters in 40K. Animated Cinemas in Darksiders. Research and plan new strategies to tackle multiple areas of animation in the game development process. Previz animations from storyboards. Work in team atmosphere to accomplish the set goals faster. Worked with the sound engineers to plan out the timing of the shots in cinemas. Was the go to guy numerious times to help out in many different areas of the game development process where spots needed to be filled. Programs that I use at Vigil are: 3DS Max, Photoshop, Dreamweaver, After Effects, Premiere, Flash, PerForce.
Work with the teams on the best practices for animation implementation. Planning, scheduling, pricing, and the do's and dont's of modeling a character, so that the rigging and animating phase is hassle free. Programs that I use are: 3DS max, Photoshop, Word, excel.
Edge of Reality
Worked on the Cinemas for the Hulk game. Worked close with the lead to ensure his vision was met on each shot. Planned and pitched gameplay ideas to the design team on how to make the combat better in Cipher Complex. Came up with Original game ideas, Pitched ideas to management, started to develop idea into a prototype state for further pitching to management so that gameplay and game design was there visually. Was given control over a few artists to help further my idea and take it to the next level. Managed and developed the game idea, oversaw and managed a modeler, 2 concept artist, a storyboard artist, and one animator. This was all to get the idea into a mock up phase. With the goal of it being a trailer that would show off gameplay, and style of the game. Was given a pitch idea to flesh out. Managed 3 animators on this idea and 2 modelers, deligated out tasks and worked closely with them to make sure the storyboard moments were being met visually in 3D and there was a consistant look for animation throughout the piece. Programs that I used while at Edge were: Maya, Photoshop, Word, Premiere, and After Effects. |
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Lucasarts, LucasFilm co.
Was apart of a team that was the think tank for coming up with new game ideas for the company. Came up with, developed and prevized game ideas in a team environment, with a focus on gameplay, story, game control, and level design. Wrote and edited docs that were the start of the game design process. Worked on developing animation techniques in After Effects to show gameplay and animated storyboards. Animated previz pieces for developing game ideas. Animated the Company opening slates for the thrillville games. Programs used at the company were: Maya, AfterEffects, Premiere, and MSWord |
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Vicarious Visions, Activision
Developed my skills in planning and developing pipelines for animation. Animated characters for in-game and cinemas. Worked on cinemas, editing audio for cinemas, character rigging, modeling characters and animating characters and props while at the studio. Animated hybrid sprites used for handheld games, 3D, and 2d animation, created custom palettes for characters. Programs used were: 3DS Max, Character Studio, After Effects, VisualSourceSafe, Word, Excel |
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Interplay Entertainment
Was an animator for the game with the main focus on in game animation. Programs used were: 3DS Max
DreamForge Intertainment
Programs used were: 3DS Max
Commersel Studios
Program used were: 3DS Max and Photoshop |
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Education |
10/1998–9/2000 Art Institute of Associates Degree in Specialized Computer Technologies Graduated on Deans List and Perfect Attendance |
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Interests |
Animating, Snowboarding, Mentoring, working on websites,
working out, reading, Muay Thai, last but not least
playing Video games... I learned that
I like to run up and down mountains leaping from rock to rock... |
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