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Edward Lee Bowman II Professional Resume 2010

 

Bowmansomen@gmail.com

Edward Lee Bowman II

Objective

To make Great Games!

Experience

 

Vigil Games, THQ
Senior Animator
October 2008 — Present

  • Warhammer 40k Online – Character Rigging, Animation
  • Darksiders (360, PS3) – Cinematics, UI

Company Website Development, took initiative to redesign and pitch my new site idea to Vigil, Worked with THQ's Corporate online management and marketing teams to make sure the relaunch of the site was a success at E3 2010. Managed one person on maintaining the site after the core work was done.

Animating mobs and player characters in 40K. Animated Cinemas in Darksiders. Research and plan new strategies to tackle multiple areas of animation in the game development process.

Previz animations from storyboards. Work in team atmosphere to accomplish the set goals faster. Worked with the sound engineers to plan out the timing of the shots in cinemas.

Was the go to guy numerious times to help out in many different areas of the game development process where spots needed to be filled.

Programs that I use at Vigil are: 3DS Max, Photoshop, Dreamweaver, After Effects, Premiere, Flash, PerForce.


 

Playdom was formally Areae -Metaplace
Animation Consultant
August 2007 — Present

Work with the teams on the best practices for animation implementation.

Planning, scheduling, pricing, and the do's and dont's of modeling a character, so that the rigging and animating phase is hassle free.

Programs that I use are: 3DS max, Photoshop, Word, excel.

 

 

Edge of Reality
Senior Animator
November 2007 — October 2008 (1 Year)

  • Cipher Complex (Xbox360, PS3) - Cinematics, Gameplay Design
  • The Incredible Hulk (Xbox360, PS3, Wii) - In-game Character Animation, Rendered and In-game Cinematics

 

Worked on the Cinemas for the Hulk game. Worked close with the lead to ensure his vision was met on each shot.

Planned and pitched gameplay ideas to the design team on how to make the combat better in Cipher Complex.

Came up with Original game ideas, Pitched ideas to management, started to develop idea into a prototype state for further pitching to management so that gameplay and game design was there visually. Was given control over a few artists to help further my idea and take it to the next level.

Managed and developed the game idea, oversaw and managed a modeler, 2 concept artist, a storyboard artist, and one animator. This was all to get the idea into a mock up phase. With the goal of it being a trailer that would show off gameplay, and style of the game.

Was given a pitch idea to flesh out. Managed 3 animators on this idea and 2 modelers, deligated out tasks and worked closely with them to make sure the storyboard moments were being met visually in 3D and there was a consistant look for animation throughout the piece.

Programs that I used while at Edge were: Maya, Photoshop, Word, Premiere, and After Effects.

 

 

 

Lucasarts, LucasFilm co.
Animator, Creative Development team
April 2006 — November 2007 (1 year 8 months)

  • Unannounced! title
  • Star Wars Force Unleashed (Xbox360, PS3) – In game Cinematics, some In-game Character Animation
  • Thrillville Off The Rails (All Sku's) – Animated Opening Company Logo Treatment
  • Thrillville (All Sku's) – Animated Opening Company Logo Treatment.

 

Was apart of a team that was the think tank for coming up with new game ideas for the company.

Came up with, developed and prevized game ideas in a team environment, with a focus on gameplay, story, game control, and level design. Wrote and edited docs that were the start of the game design process.

Worked on developing animation techniques in After Effects to show gameplay and animated storyboards.

Animated previz pieces for developing game ideas.

Animated the Company opening slates for the thrillville games.

Programs used at the company were: Maya, AfterEffects, Premiere, and MSWord

 

 

 

Vicarious Visions, Activision
Lead Animator/Animator
December 2003 — March 2006 (2 years 4 months)

  • Marvel Ultimate Alliance (PSP, Wii) – Character Creation, Texturing, Rigging, and Animation
  • TonyHawkDownhill Jam (DS) – Character R&D for set up and functionality
  • TonyHawkAmSk8lnd (DS) – Lead Cut-scenes Animator / Sound editor
  • Ultimate Spider-man (GBA) – Lead animator with one person under.
  • Batman (GBA) – Character art / animation creation, FX
  • Kids Next Door (GBA) – Character art / animation creation
  • Spiderman 2 (PSP) – Character animation / Cut-scenes

 

Developed my skills in planning and developing pipelines for animation.

Animated characters for in-game and cinemas.

Worked on cinemas, editing audio for cinemas, character rigging, modeling characters and animating characters and props while at the studio.

Animated hybrid sprites used for handheld games, 3D, and 2d animation, created custom palettes for characters.

Programs used were: 3DS Max, Character Studio, After Effects, VisualSourceSafe, Word, Excel

 

 

 

Interplay Entertainment
Animator
June 2001 — November 2003 (2 years 6 months)

  • Fallout Brotherhood of Steel (Xbox/Ps2)–Character art / animation creation
  • Run Like Hell (Xbox/Ps2) – Character animation creation

 

Was an animator for the game with the main focus on in game animation.

Programs used were: 3DS Max

 

 

DreamForge Intertainment
Animator
October 2000 — May 2001 (8 months)

  • Kehl Fury Unbound (Xbox)– Animate all NPC characters, Rig characters, Burn the Midnight Oil

 

Programs used were: 3DS Max

 

 

Commersel Studios
Animator
April 2000 – June 2000 (3 months)

  • (website assets) – art / animation creation Intern / Artist
  • 3D development of Human modeling and Animation
  • Create and animate developed characters

 

Program used were: 3DS Max and Photoshop

Education

10/1998–9/2000             Art Institute of Pittsburgh             Pittsburgh, PA

Associates Degree in Specialized Computer Technologies

Graduated on Deans List and Perfect Attendance

Interests

Animating, Snowboarding, Mentoring, working on websites, working out, reading, Muay Thai, last but not least playing Video games...  I learned that I like to run up and down mountains leaping from rock to rock...

 

 

 

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